SIGGRAPH ASIA 2020 Virtual – The 13 ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
Date: 4-13 Dec 2020
SIGGRAPH Asia, the annual ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, attracts the most respected technical and creative people from all over the world who are excited by computer graphics research, science, art, animation, gaming, interactivity, education and emerging technologies. Due to the Covid-19 pandemic, SIGGRAPH Asia 2020 will take place in a fully virtual format.
For more information, please visit http://sa2020.siggraph.org.
SIGGRAPH Asia 2019 was held in Brisbane, Australia on 17-20 November 2019.
Some of Hong Kong Chapter’s members flew to Brisbane to take part in SIGGRAPH Asia 2019. Besides attending the scheduled programmes / seminars of SIGGRAPH Asia, they participated in the chapters workshop held by organizer to discuss concerns and business specific to chapters including website and digital tools. Some also attended the larger ACM SIGGRAPH Volunteering meeting in which the next year event SIGGRAPH Asia 2020 was promoted that it will be held in Daegu, South Korea on 17-20 November 2020. Furthermore, the officers of Hong Kong Chapter also joined the Student Volunteer session to help promoting our ACM SIGGRAPH chapters to the student volunteers of SIGGRAPH Asia.
Last but not least, they took part in networking activities with other chapters, e.g. dinner gathering, reception, etc. to get to know more friends from other cities.
Opening of SIGGRAPH Asia 2019
Group photo after the ACM SIGGRAPH Volunteering meeting
Student Volunteer session
Dinner gathering: staff members of Hong Kong Chapter, Shanghai Chapter and Chengdu Chapter
SIGGRAPH Asia 2019 Reception
Emerging technology demonstrated in SIGGRAPH Asia 2019
XR & VR Theater
A group of 12 members of the Chapter paid a visit to HTC (Hong Kong) on 24 October 2019. Staff of HTC arranged to demonstrate several VR projects which were being developed by the technical team, e.g. eye-ball tracking technology applied for training presentation or station officer, and other immersive VR projects like fork-lift truck, baseball hitting, etc.
Besides, HTC staff held a discussion on the applications of the new technology and shared their experience with us about the development. Some members were interested and might consider trying the new things.